By Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, JEFF LAMARCHE
Create your own apps for the newest iOS units. you will begin with the fundamentals, after which paintings your means during the means of downloading and fitting Xcode and the iOS 10 SDK, after which publications you notwithstanding the construction of your first basic application.
Assuming very little operating wisdom of the quick programming language, and written in a pleasant, easy-to-follow style, Beginning iPhone improvement with rapid 3 offers a entire path in iPhone and iPad programming. during this 3rd version of the best-selling publication, you’ll how to combine all of the interface components iOS clients have come to understand and love, comparable to buttons, switches, pickers, toolbars, and sliders.
Every unmarried pattern app within the e-book has been rebuilt from scratch utilizing the newest Xcode and the newest iOS 10-specific undertaking templates, and designed to exploit the newest Xcode gains. realize brand-new applied sciences, in addition to major updates to present instruments. You’ll grasp quite a few layout styles, from the best unmarried view to complicated hierarchical drill-downs. The artwork of desk development might be demystified, and you’ll the best way to retailer your info utilizing the iOS dossier procedure. You’ll additionally the right way to retailer and retrieve your facts utilizing quite a few patience strategies, together with middle information and SQLite. And there’s a lot more!
What you are going to Learn
Anyone who desires to commence constructing for iPhone and iPad.
Read Online or Download Beginning iPhone Development with Swift Exploring the iOS SDK PDF
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Extra info for Beginning iPhone Development with Swift Exploring the iOS SDK
When we centered the label in Interface Builder, we weren’t centering it on the screen we were going to use to test the application. This is a problem that you’ll face all the time—the screen of the device that your application ends up running on may not be the same size as the design surface that you used in Interface Builder. As we said earlier, this is deliberate—Apple wants you to design on an abstract square view as much as possible and have your screen layouts adapt to the screens that they meet at runtime.
First, locate the segment of the jump bar that says Automatic and click it. swift. You should now be looking at the correct file. As you saw earlier, there’s really not much in the ViewController class. It’s just an empty UIViewController subclass. But it won’t be an empty subclass for long! We’re now going to ask Xcode to automatically create a new action method for us and associate that action with the button we just created. We’re going to add these definitions to the view controller’s class extension.
The icons are used on the iPhone home screen, in the Settings app and in the results list for a Spotlight search. That accounts for three of them, but that’s not the end of the story—the iPhone 6 Plus, with its larger screen, requires higher resolution icons, adding another three to the list. Fortunately, one of these is the same size as an icon from the other set, so you actually only need to create five versions of your application icon. If you don’t supply some of the smaller ones, a larger one will be scaled down appropriately; but for best results, you (or a graphic artist on your team) should probably scale it in advance.